"I was forced to meet with a lot of 'monetisation experts' during Fallout Shelter that didn't work for us. "It's definitely a lighter touch, which surprisingly worked very well for us in Fallout Shelter," Howard continues. And even when Bethesda launches a free-to-play mobile game, it approaches monetisation from different angles. Howard's word highlight a more diverse game line-up, where single-player games like Elder Scrolls 6 and Starfield are produced alongside Fallout Shelter and Elder Scrolls: Blades. For a long time we wanted to try a multiplayer game and we had this idea. "Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time. Elder Scrolls online is one of the biggest online games in the world, we have Fallout Shelter which we keep updating, and Elder Scrolls: Legends. "Corporately we've done a mix people forget sometimes. "It doesn't mark the future," Howard told. In fact, studio head Todd Howard clarified that Fallout 76 will not mark a departure from Bethesda's traditional single-player games. Even the single-player focused Bethesda is trying out the format with the multiplayer-focused Fallout 76.īut that's not the same thing as embracing the service games model entirely. It's a system where each title gains new content and features over the course of its lifetime, usually in exchange for built-in microtransactions. In recent years, the video game industry has shifted towards a "games as services" model. Discuss your favorite titles, find a new one to play or share the game you developed.Bethesda wants to develop all kinds of games, not drop single-player for the latest trends.
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